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Archer 's
Archer

Archer

Archer (Imperial)

Imperial Archer

Archer (Dark)

Dark Archer

Unit Classification
Specialty Designation
Defensive
Infantry
Type
Normal
Costs
  Gold
Gold
Iron
Iron
Food
Food
Sapphire
Sapphire
Dark Essence
DE
Maranian Amulet
MA
Normal 75 30 15 - - -
Imperial 23 9 15 4 - -
Dark - - - - 20 -
Base Stats
  Offense Infantry
Defense
Cavalry
Defense
Occult
Defense
Bestiary
Defense
Normal 10 20 20 18 18
Imperial 10 20 20 18 18
Dark 10 21 21 19 19
Carrying
Capacity
Consumes
Food [p/h]
Speed
[m/p/h]
Training
Time
Normal 10 1.0 18.9 2m 54s
Imperial 10 1.0 18.9 2m 54s  
Dark 11 0.5 21.8 -  

There are three (3) variations of the Archer.

Normal Archer[]

Archers are Half-Elvin in origin and are the basic unit available shortly after the game commences once the Sentry House is constructed.  They are the fastest and cheapest units to purchase.

Notes:
  1. Archers are non-vampiric troops.
  2. Players also receive a "gift" of fifty Archers from Lord Oberon soon after starting the initial game;  these are dedicated to defense only, and therefore remain at the players castle.  Lord Oberon's archers can not be healed if defeated in battle.

Dark Archer[]

Dark Archers are ¿missing text?

Imperial Archer[]

Imperial Archers are ¿missing text?

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